![]() It also gets especially troublesome during the intricate puzzle events where there are tons of items to inspect in a screen. Sometimes Kate needs to be exactly at a certain distance or facing the item in order for the magnifying glass to appear. While the automatic appearance of the magnifying glass in proximity to key items may seem like a good workaround from just using the mouse, it also can be a frustrating experience. The game is not consistent over that aspect. Sometimes Kate can just move over to the next screen, but sometimes Kate will have to press X in order to move over. ![]() The game’s backgrounds are static, only changing when Kate moves to a new area, so navigating out of the invisible wall can be a frustrating experience. When moving Kate to a place, sometimes she will get stuck in an invisible wall. The frustration comes from the invisible walls the game has all over. The magnifying glass automatically appears when Kate is close to an object of interest with pressing X to inspect of interact with it.Ĭontrolling Kate with the joystick is fine she moves exactly where you direct her to. The translation of the PC controls to the PS3 means using the DualShock 3’s left joystick to control Kate’s movements. Originally, the game’s controls are navigated fully using a mouse: point and click the mouse where Kate needs to go and the pointer changes to a magnifying glass to inspect or interact with an item with a click. ![]() The controls are a frustrating experience. The easy puzzles deal with using a certain item to pass a certain obstacle, while the more difficult puzzles deal with certain combinations of using various items to pass a certain obstacle. The problem-solving aspect of Syberia ranges from easy to hard. In addition to the information Kate gathers from the local conversations and environment around her, she can call her family, friends, and even her boss for more tips on how to solve the problems or puzzles. Kate’s cellphone is also an important aspect in progressing through the story. However, these conversations play a key role in the story’s ending. At certain points in the game, Kate will be interrupted with phone calls – from home, either by her family, friends or her boss – which seem to be unimportant conversations. One aspect of the game seems like an annoyance at first, but an important part of the story is Kate’s cellphone. In her journey, Kate will befriend one particular automaton, a train conductor that will lead her to her goal. The search takes Kate into the world of automatons, humanoid robots that are programmed to assist humans with tasks. After finding out that the owner of the European toy manufacturer has passed away and may have a kin who is alive somewhere in Europe, Kate must find him and obtain his signature. Syberia follows the adventures of Kate Walker, an American lawyer who is tasked to go to Europe to handle the paperwork of the merger between an American and a European toy manufacturer.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |